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age-of-conan
Player Consequences: Pervasive Map Features
Filed under: Game mechanics, Opinion, Maps, Virtual worlds, Player ConsequencesThere are a lot of reasons for the increasing popularity of MMOs and the amount of game developers who are entering into the market. I personally think that MMOs with their rich and complex fantasy worlds have a huge advantage over most single player games. There are a few exceptions like Baldur's Gate and Oblivion, but in general if you want to experience a completely different world then you need a MMO. I think this goes back to the days when online fantasy games were text based and developers tried their best to create immersion through good lore and storytelling.In fact a lot of players enjoy the immersion in MMOs and have fun exploring the hidden areas in the game. Going into the unknown has always had an attraction for some people and history is filled with the names of famous explorers. However, in modern times the world doesn't really contain that much which is unknown and it will probably be a while before we get to another planet. Thus virtual worlds offer a false, but satisfying sense of exploration. Not everyone wants to be an explorer when playing a game and the majority of players tend to fall more into the achiever player type.
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The week in Massively features
Filed under: At a glance, Massively meta
EverQuest II GU46 -- The Void InvasionIn EverQuest II's Game Update 46, you will be tasked with uncovering the mystery of the Void Storms, and freeing the native creatures of Norrath from their baleful influence. Your dedication will not go unrewarded; full sets of appearance armor (and one set of ... non-appearance armor) are yours for your hard work.
Exclusive images of the new Legends of Norrath: Oathbreaker loot cardsToday we have for you a great big spoiler. Every pack of cards has a chance to drop one of the rare loot cards into your account. We've got every single one of those cards from the Oathbreaker set laid out for you in a gallery below.
Exclusive interview with AoC Senior Dialog Writer Aaron Dembski-BowdenThe credit for a bewilderingly vast amount of this material goes to Aaron Dembski-Bowden, a young British writer already known for his work in the tabletop roleplaying field. We tracked him down and managed to secure an interview.
Are female characters really penalized in Age of Conan?The bombshell comes on page 7, where the reviewer states outright that '... Age of Conan's weapon swing time depends on the duration of the visual swing animation, and female characters swing their weapons about 25% slower than males - so every female melee character does 25% less damage over time!'
MMOGology: There's no place like AzerothIt seems like World of Warcraft operates as many gamers' home base. They might leave for a while to try out a new MMOG when they inevitably burn out on WoW; but most eventually gravitate back. The return might be in anticipation of an expansion, it might be that the gamer misses his guildies, or maybe it's the old, comfortable game mechanics.
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Meet AoC's main man, Gaute Godager
Filed under: Fantasy, Age of Conan, Interviews, MMO industry, Virtual worldsAge of Conan's Game Director Gaute Godager has definitely made an effort to reach out to the fans, involving himself in promotional videos pre-release and often weighing in on the forums in the last few weeks to discuss current game issues. Despite this, most people probably don't know much about the man himself -- that is, until now, as MMORPG.com has conducted an interview to find out more about AoC's visionary.The mighty Commodore 64 is responsible for breeding Godager's love of gaming, and Pool of Radiance and The Bard's Tale brought him to the world of RPGs. Of course, his fondness for sci-fi and fantasy books (in particular from Asimov and Tolkien) were what made him seek out games in the first place, to further the escapism that he had experienced in reading. This led to him dreaming about creating these worlds himself, and becoming a founding member of Funcom -- and eventually, to bringing us AoC. Check out the whole interview for more on Godager's past and a tiny bit on how he thinks his latest game is going. Read | Permalink | Email this | Linking Blogs | Comments
One Shots: The Sanctuary of DOOOOOOM
Filed under: Fantasy, Screenshots, Age of Conan, One Shots
There's something to be said for turning a corner and sizing something like this up as it looms into view. This particularly impressive (and doomy) One Shots vista from Age of Conan comes to us courtesy of David L. We haven't run into this area just yet (well, okay, a couple of us have, but we're trying to not spoil the game for others) but David says: [this is] the Sanctum in Age of Conan. It has a great Indiana Jones feel. Just so long as that Indiana Jones feel involves us getting away with the loot and our lives, we're cool with that! Do you have a screenshot of an area we haven't seen yet? Perhaps you've found the den of All Things Evil in your favorite game and you'd like to show us? All screenshots are welcome, no matter how serious or silly. Just pack those up along with a description of what we're looking at and send it to us at oneshots AT massively.com. Yours could be featured in an upcoming One Shots!Gallery: One Shots
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Sneak a peek at AoC's test server patch notes
Filed under: Fantasy, Age of Conan, Game mechanics, Patches, Server downtimeCurse.com has posted a list of patch notes from Age of Conan's test server, which will likely go live in one of this coming week's scheduled downtime slots. You will notice that stat gains from equipment will finally be functioning correctly, and it's going to be interesting to see just how much of a difference this will make to the strength of each class.The patch notes also feature another round of class tweaks, notably some buffs for Dark Templars and damage changes for Priests of Mitra. Confusingly, Bear Shamans will be getting improved Wreck Armor combo visuals and sounds -- however, this is a Barbarian combo, so is this change actually for Barbs or did they mean the BS combo Crush Armor? Other really good things: lower level mobs will knock you off your mount a lot less (although higher mobs will do it more) and attackers at your sides will have half the chance of knocking you off -- attackers from the front will never knock you off. Finally, player cities will be able to get their Trader NPC at last. Take a look through the full patch notes for some other changes, including quest and item fixes, and perhaps start speculating on what changes will be left off the list this time. Read | Permalink | Email this | Linking Blogs | Comments
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