Are you webmaster of a mmorpgs , mmorpg, mmog related site ? Are you running any kind of online games ? Do you have an own private servers ? Let's join my toplist today. MMORPG X TOP100 TOPLIST is the fastest growing topsites website on the net ! Are you webmaster of an online games, mmorpgs related toplist ? Be my affiliate link partner ! Best wishes to all, MMO-X Team

Sponsors

User login

Navigation

Forum statistics

Forum Stats 2249 Posts in 1011 Topics by 1465 total members
Latest Member
Loanvanty
Recent Posts
[More Stats]

Online forum users

Users Online 2 Guests 1 User
Loanvanty

Top posters

Who's new

  • Loanvanty
  • DerbaMurei
  • PewsMomiemese
  • Triesskar
  • Larinetistith

Syndicate

Syndicate content

SEO Partners

Google PageRank Webtop My Sites
eXTReMe Tracker
Free Casino Games
Casino Games Reviews

microtransactions

The Daily Grind: What's the best way to keep players?

Filed under: , , , , Let's say you're responsible for an MMO that's steadily losing players. Without being able to pinpoint why, you head to the forums and listen in: "PvP sucks!" "Classes under/overpowered!" "Not enough kittens!" Making the tough choices is your job, and you realize you can't address all of these concerns in time to keep a huge number of paying players from quitting forever. What do you do?Do you offer to make the game free? If your model depends on monthly fee revenue, switching to an ad-supported model or microtransactions is no trivial matter and won't happen quickly enough. Do you grant 5x experience for a month? People won't want to level up more quickly in a game they don't like enough to keep around. What's a good solution? If your favorite MMO were to make you angry enough to leave, what would keep you? Permalink | Email this | Linking Blogs | Comments

Sponsors

Who's online

There are currently 1 user and 9 guests online.

Online users

  • Loanvanty
Syndicate content

Terms&Conditions Rules of Conduct Privacy Policy Copyright Notices FAQ About Us Contact Us
© MMORPG-X 2007-2008