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Vanguard
Player Consequences: Pervasive Map Features
Filed under: Game mechanics, Opinion, Maps, Virtual worlds, Player ConsequencesThere are a lot of reasons for the increasing popularity of MMOs and the amount of game developers who are entering into the market. I personally think that MMOs with their rich and complex fantasy worlds have a huge advantage over most single player games. There are a few exceptions like Baldur's Gate and Oblivion, but in general if you want to experience a completely different world then you need a MMO. I think this goes back to the days when online fantasy games were text based and developers tried their best to create immersion through good lore and storytelling.In fact a lot of players enjoy the immersion in MMOs and have fun exploring the hidden areas in the game. Going into the unknown has always had an attraction for some people and history is filled with the names of famous explorers. However, in modern times the world doesn't really contain that much which is unknown and it will probably be a while before we get to another planet. Thus virtual worlds offer a false, but satisfying sense of exploration. Not everyone wants to be an explorer when playing a game and the majority of players tend to fall more into the achiever player type.
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Vanguard Review - He Said, She Said
Sun, 06/08/2008 - 18:39 — satishI tasked myself to do this for VirginWorlds some time ago and part of the reason why it was taking so long is because I really did not know how to tackle this review. It was not because I had writers block or have not been playing Vanguard...it was because nothing but only minor details would change from my previous review. Now, don't get me wrong, Vanguard has gone through some BIG changes since I wrote that review last year.
Vanguard: Sneak Peek at Update 5
Sat, 04/19/2008 - 10:33 — Ggot
Hey all! You should expect to see Game Update 5 on the Test sever after the weekend! Below is an outline of the main features included in the final update - please note though that they are not all fully implemented yet. As you play
through the content on the test server, please keep an eye open for any bugs and be sure to submit a "/bug" for any you find - particularly in regards to particles not displaying correctly. Thanks, and enjoy!
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